AI Insights · Timothy · July 2021
Top 5 Basketball Games on Android in Turkey: Q2 2021 Performance
Explore the performance of the top 5 basketball games on the Android platform in Turkey during Q2 2021, based on data from Sensor Tower.
During the second quarter of 2021, the top basketball games on Android in Turkey showcased a variety of trends in downloads, revenue, and active users. Here's a detailed overview based on Sensor Tower data.
Jump Dunk 3D saw a significant fluctuation in weekly downloads, starting strong at 152K in late March but dropping to around 14K by mid-April. However, the game rebounded, peaking again at 28.7K in mid-June. Weekly revenue remained relatively low throughout the quarter, with a peak of $4 in early April. Weekly active users also showed a downward trend from 191.7K to 35.7K by the end of June.
Basketball Arena: Online Game experienced a steady decline in weekly downloads from 32.5K in late March to around 13.6K by the end of May. The game saw a slight resurgence in June, reaching approximately 17.9K downloads. Weekly revenue followed a similar downward trend, starting at $2.3K in late March and dipping to $436 by the end of May. Active users also decreased from 150.3K to around 79.3K by the end of the quarter.
Basketball Stars: Multiplayer had a relatively stable performance in weekly downloads, with a peak of 20.5K in mid-April but then gradually decreasing to around 6.9K by the end of June. Weekly revenue remained modest, peaking at $302 in late March and fluctuating around $130 by the end of June. Active users decreased from 41.3K to approximately 29K over the quarter.
NBA LIVE Mobile Basketball maintained a stable trend in weekly downloads, ranging between 4K and 6.1K throughout the quarter. Weekly revenue showed slight fluctuations, peaking at $673 in early April and stabilizing around $413 by the end of June. Active users remained relatively stable, starting at 64K in late March and ending at around 55.5K.
Basketball Battle experienced a decline in weekly downloads, starting at 5.9K in late March and dropping to around 1.8K by the end of June. Weekly revenue followed a similar pattern, peaking at $25 in early May and fluctuating around $6 by the end of June. Active users also decreased from 53.6K to approximately 30.1K over the quarter.
For more detailed insights and data, visit Sensor Tower.